﻿using Game;
namespace Mekiasm
{
    public class BronzePlate : ItemFlat
    {
        public static int Index;
        public BronzePlate() : base("青铜板", MekiasmInit.GetFlatTexture(MekiasmInit.R6, "bronze"))
        {


        }
        public override string GetDescription(int value)
        {
            return "合成其他物品的基本材料之一";
        }

    }
}
